Concurrent engineering

Learned skills

Concurrent engineering
Design structure matrix
Risk management

The context for the project is the design and implementation of a plant. The student is expected to complete the project within limited time, which requires that some design activities are executed in parallel. This may cause some problems, which can be mitigated by splitting the civil design task into two subtasks (preliminary and final civil design).

The student is expected to be familiar with Design Structure Matrix (DSM) or the teacher can introduce DSM during the lecture. In addition, the student will learn how overlapping activities in the design phase may be used to speed up the development. In this particular case, the civil design activity can be split into two activities: preliminary civil design and final civil design. It has significant influence on the schedule because of two reasons: 

  • Preliminary civil design can be started immediately after the basic process engineering is completed (no need to wait for the main equipment purchase) and it is not dependent on detailed plant design (as final civil design activity).  
  • Civil work tendering can also be done after preliminary civil design is done. 

Learning Goals

Upon completion of the learning solution the student will be able to  

  • Explain the basic principles of concurrent engineering. 
  • Solve a basic concurrent engineering problem. 
  • Examine a concurrent engineering problem using the design structure matrix. 
  • Devise a solution for managing the risks associated with fast tracking (and concurrent engineering). 

Skills

  • Concurrent engineering skills​
  • Design structure matrix mastering skills​
  • Risk management of concurrent engineering skills

Target Group

Master level or MBA students

Game duration

3 X 30 min (three separate/integrated games) 

Suggested implementation

Students prepare for the class by familiarizing themselves with concurrent engineering and design structure matrix. During the class, students play three separate but integrated games, which help learn risks related to fast-tracking projects and how they can be mitigated by using concurrent engineering. The game sessions are integrated to other teaching. The learning solution includes all materials required for a 3 hour seminar. The learning solution can be implemented fully on-line or as classroom teaching. 

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